sdg hero logo
Back

SDGs Meet Local Heritage: A School-Wide Gamified Exhibition

Funing County, Yunnan, China2025Scaling Impact

🏷️ Quick Facts:

  • Location: Funing County, Yunnan, China (2025)
  • Facilitators: 2 School Teachers
  • Participants: ~1,200 Students
  • Duration: 6-Month Ongoing Project

💡 The Challenge: How do you scale the impact of the SDG Hero Toolkit beyond a single classroom to engage an entire school community?

🎯 Objectives:

  • Help children in rural communities understand core SDG concepts.
  • Promote cross-disciplinary teaching and self-directed learning.
  • Engage the entire student body and faculty in a shared exhibition.

⚙️ Core Mechanics Used:

  • The Gamification Trio: Clear goals, step-by-step milestones, and instant feedback.
  • Role-Playing: Enhancing immersion by letting students become "Global Ambassadors" for their local heritage.
image

🚀 The Application: Instead of traditional lectures, GMs blended SDG themes with the local Yao culture. Students used game design principles to express their understanding of environmental and social issues. The project culminated in a massive, school-wide interactive art and game exhibition.

image
image
image

✨ Key Innovation: By transforming workshop outputs into a public exhibition, the GMs successfully scaled a niche activity into a community-wide movement, deeply connecting global SDGs with local culture.