🏷️ Quick Facts:
- Location: Shanghai, China (2025)
- Facilitators: 1 Lead GM (Yufei) + 2 Assistants
- Participants: 42 Adults (6 Teams)
- Duration: 3 Hours
💡 The Challenge: Can 42 adults with zero game design experience create playable climate-themed board game prototypes in just 3 hours?
🎯 Objectives:
- Cognitive: Understand basic game structures (Roles/Rules/Goals/Board).
- Emotional: Break the intimidation barrier ("I can make a game too").
- Action: Produce at least one playable prototype per team.
⚙️ Core Mechanics Used:
- The "Design Sprint" Methodology: A fast-paced, structured 5-step framework.
- The "One-Sentence Goal": Forcing teams to define their game mechanics in a single sentence to ensure playability.

🚀The Application (The 5-Step Sprint):
1. Brainstorm (20m): Vote on a specific climate issue (e.g., "Why are summers getting hotter?").
1. The Goal (25m): Define what players actually do in one sentence.
1. Sketching (30m): Roughly draw the board, roles, and dice mechanics.
1. Rule Cards (15m): Write rules using the "Action-Feedback-Ending" structure.
1. Playtest (10m): Cross-team testing. The goal is "playable," not "perfect."

✨ Key Innovation: Democratizing game design. By breaking the complex process into a rigid, 5-step linear sprint, the workshop proved that the barrier to game design isn't skill—it's intention.
