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The 3-Hour Climate Game Sprint: A Board Game Design Guide for Everyone

Shanghai, China2025Workshop Innovation

🏷️ Quick Facts:

  • Location: Shanghai, China (2025)
  • Facilitators: 1 Lead GM (Yufei) + 2 Assistants
  • Participants: 42 Adults (6 Teams)
  • Duration: 3 Hours

💡 The Challenge: Can 42 adults with zero game design experience create playable climate-themed board game prototypes in just 3 hours?

🎯 Objectives:

  • Cognitive: Understand basic game structures (Roles/Rules/Goals/Board).
  • Emotional: Break the intimidation barrier ("I can make a game too").
  • Action: Produce at least one playable prototype per team.

⚙️ Core Mechanics Used:

  • The "Design Sprint" Methodology: A fast-paced, structured 5-step framework.
  • The "One-Sentence Goal": Forcing teams to define their game mechanics in a single sentence to ensure playability.
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🚀The Application (The 5-Step Sprint):

1. Brainstorm (20m): Vote on a specific climate issue (e.g., "Why are summers getting hotter?").

1. The Goal (25m): Define what players actually do in one sentence.

1. Sketching (30m): Roughly draw the board, roles, and dice mechanics.

1. Rule Cards (15m): Write rules using the "Action-Feedback-Ending" structure.

1. Playtest (10m): Cross-team testing. The goal is "playable," not "perfect."

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✨ Key Innovation: Democratizing game design. By breaking the complex process into a rigid, 5-step linear sprint, the workshop proved that the barrier to game design isn't skill—it's intention.